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The reason for postponing of output of this mortal online

It is left in a brief statement on the official forum Henrik Nystrom, the CEO of Star Vault, informs the community Mortal Online that the output of this MMOG originally scheduled late March is finally postponed for a month.

The main reason is that despite various attempts to solve the problems of synchronization, the development team was unable to completely eradicate them. Starvault will therefore have to approach from Epic Games, which we recall is in charge of monitoring the engine - the Unreal engine - used in Mortal Online, and thus work best with them to get an effective solution.
As you know, we have worked hard to solve our problem of desynchronization in the game to arrive at a suitable exit Mortal Online. We have made some progress but we think we have reached the limits of the current version of the networking solution that we use. We thought we had the solution before the end of March but now we see that it is not possible at present, we must postpone the release of another month. We have worked very hard night and day for years and have finally begun to see the output, we just put up another mechanism before we went out Mortal Online. Thank you for your feedback and your support that helped us make this important decision.


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