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The development of Fallen Earth under the best conditions

The fifth point is the team that develops. Icarus Studios is given fully in the realization of her baby with her small means and what it sees. Reactive, active in the game, passionate, everything is for the development of Fallen Earth is under the best conditions. The two current goals of developers are: inter-factional PvP and housing. That's good.
The sixth and final point is the community. Grouped on the single server, the French community is mature, organized and active. Some examples: a guild to accommodate young francophones in their infancy, a web radio role-play every night. For a backpacker MMORPG like me is on the verge of returning to the source. Fallen Earth is worth visiting, this is a trial to this address:
Firstly, Fallen Earth is a sandbox, that is to say that you will not be made by hand, stuck in a class until the end of your days. Here we have a wide choice of possibilities in creating his character, the gunslinger-physician through the sniper-mutant, without forgetting the famous psycho-with-the-ax, all this by investing points that obtained over the levels.


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