You see how quickly everything is buggy and awkward in Darkfall. It is difficult to find traders on the map, difficult to find a bank where you can safely store your objects, difficult to kill enemies, cumbersome to run through the huge world, difficult to pick up equipment from fallen enemies, cumbersome to use menus, cumbersome to organize the content one has in the bag, cumbersome to collect resources, cumbersome to produce equipment or objects themselves, and a whole bunch of other heavy win tasks that may be a struggle to perform.
It is around this point, it strikes you that it is precisely such a game is meant to be. Darkfall is not like your kind aunt, who stands ready with plaster and blowing on your knee if you have turned up, it is instead the wicked uncle who throws you into the icy water from the pier, to find out if you really can swim .
In this game are not young goblins obedient and kind exchange with you to one of you is dead. Instead, they sprint away from you, switching from sword to bow or run to get help before it dies for your sword. Your enemies' artificial intelligence is very good in Darkfall.